Disko Plinko
Giving classic Plinko the energy of a 90s disco arcade, without losing clarity in fast play.

Context
Disko Plinko is part of Hypeup’s Crash Games collection: classic Plinko mechanics with the look of a 90s disco pinball, neon lights and mirrored surfaces. A Full Moon event transforms the game with a cosmic palette.
Challenge
Plinko is simple; a rich arcade theme can easily bury the multipliers and controls players need. The theme also had to support live events and campaigns without a redesign each time.
My role
I designed the game’s visual system, the responsive interface for desktop and mobile, the animations, lighting and particle details, and the Full Moon event variation.
Key decisions
Neon that guides
Glowing typography and gradients are used where players need to look: multipliers and interactive elements light up, the decoration stays in the background.
A board that reads top to bottom
The pinball-inspired layout leads the eye from the drop point to the multipliers, keeping each ball easy to follow.
Events as a game state
During Full Moon the palette shifts and the disco ball becomes a moon, tied to the platform’s reward system to create anticipation.
A themeable UI system
Colours and assets are tokenised so the same game adapts to new campaigns and events.


Outcome
A nostalgic, immersive game that stays clear during fast play, with an event variation that keeps it fresh and a UI system ready for future campaigns.
- Game UI for desktop and mobile
- Visual system and animations
- Full Moon event variation
